Objects

An Object is everything that shows up in the hierarchy list and takes a place in the project. Every object has a name, a position, a rotation and a scale, and can hold other objects inside it.

What changes from one type to another is the third section of the Property Inspector, the geometry one, and what the object does in the project.

Families

  • Primitives: Shapes generated from numbers, such as cube, sphere and cylinder. It is where almost every model starts.
  • Modifiers: Objects that change the geometry of their children, without destroying the original.
  • Lights: They light everything up. They have no geometry of their own.
  • Camera: A saved point of view, with a physical lens. It can become the eye of the viewport and of the render.
  • Group: An empty container, used to organize and move sets of objects.
  • Asset: An object used by reference, from another project or from this one, with no copy and updated from the original.
  • Mesh: Geometry without parameters, coming from an import or from manual editing.
  • Path: Curves drawn as lines, with no mesh, that become a solid inside Extrude.

Installed modules add their own types, which appear in the same creation catalog.

In this section