Objects
An Object is everything that shows up in the hierarchy list and takes a place in the project. Every object has a name, a position, a rotation and a scale, and can hold other objects inside it.
- Cube
cube - Sphere
sphere - Polyhedron
polyhedron - Cylinder
cylinder - Capsule
capsule - Tube
tube - Cone
cone - Pyramid
pyramid - Torus
torus - Helix
helix - Gear
gear - Plane
plane - Disk
disk - Text
text - Geometry
geometry - Group
empty - Solidify Effector
effector - Light
light - Camera
camera - Path
path - Text path
textPath - Shape path
shapePath
What changes from one type to another is the third section of the Property Inspector, the geometry one, and what the object does in the project.
Families
- Primitives: Shapes generated from numbers, such as cube, sphere and cylinder. It is where almost every model starts.
- Modifiers: Objects that change the geometry of their children, without destroying the original.
- Lights: They light everything up. They have no geometry of their own.
- Camera: A saved point of view, with a physical lens. It can become the eye of the viewport and of the render.
- Group: An empty container, used to organize and move sets of objects.
- Asset: An object used by reference, from another project or from this one, with no copy and updated from the original.
- Mesh: Geometry without parameters, coming from an import or from manual editing.
- Path: Curves drawn as lines, with no mesh, that become a solid inside Extrude.
Installed modules add their own types, which appear in the same creation catalog.
In this section
- Primitives
- Modifiers
- LightsThe four types of light, and what each one illuminates.
- CameraA point of view saved in the project, with a physical lens, that can become the eye of the viewport and of the render.
- GroupAn empty container, to organize and move sets of objects.
- MeshGeometry without parameters, coming from an import or from manual editing.
- AssetAn object, material or texture used by reference, in other projects or repeated in its own, with no copy.
- PathCurves drawn as lines, with no mesh, that become a solid inside Extrude.